GW 18 Final Results

Hello and welcome to the final results for GW 18. The stats include actual bonus points as below.

STO 2 – 0 MUN Bojan STO (3) Johnson STO (2) Butland STO (1)
AVL 1 – 1 WHU Ayew AVL (3) Cresswell WHU (2)
Veretout AVL (2)
BOU 0 – 0 CRY Smith BOU (3) Daniels BOU (2) Francis BOU (1)
Ward CRY (1)
CHE 2 – 2 WAT Costa CHE (3) Deeney WAT (2)
Jurado WAT (2)
LIV 1 – 0 LEI Sakho LIV (3) Firmino LIV (2) Lovren LIV (1)
Moreno LIV (1)
MCI 4 – 1 SUN De Bruyne MCI (3) Yaya Toure MCI (2) Borini SUN (1)
TOT 3 – 0 NOR Kane TOT (3) Davies TOT (2) Walker TOT (1)
SWA 1 – 0 WBA Williams SWA (3) Ki Sung-yueng SWA (2) Rangel SWA (1)
NEW 0 – 1 EVE Cleverley EVE (3) Funes Mori EVE (2) Stones EVE (1)
SOT 4 – 0 ARS Fonte SOT (3)
Long SOT (3)
Martina SOT (1)

SUMMARY

Top 10K Overall
Teams in Sample 10,000 20,000
AVERAGE RESULTS
Points Scored 46.6 44.8
Points Deducted 0.2 0.4
Net Points Scored 46.4 44.4
PLAYERS PLAYED
Aggregate Measure* 12.1 11.7
– Started Players (out of 11)** 11.1 10.7
– Captains*** 100.0% 98.2%
AUTOMATIC SUBSTITUTIONS AND CAPTAIN SCORE
Average Players Subbed In 0.1 0.8
Vice-Captains Subbed In 3.8% 12.4%
Average Points for Autosubs (incl. VC) 0.7 3.3
Average Points Left on the Bench 11.8 7.6
GW 18 Average Captain Score (Not Doubled) 4.1 4.3

* Icludes all the started players who played positive minutes; captains are counted twice, triple captains are counted thrice
** Includes all the started players out of 11 (or 15 if Bench Boost is on) who played positive minutes
*** Includes captains who played positive minutes (both normal and triple captains)

DISTRIBUTION OF AVERAGE POINTS

Chart with Distribution of Gameweek Points

PROJECTED GAMEWEEK RANKS

CLICK HERE

AVERAGE SCORE BY CHIP PLAYED

Top 10K Overall
Score Gain/Loss on Normal Teams Score Gain/Loss on Normal Teams
Normal Teams 45.9 44.2
Triple Captain 48.5 +2.5 53.6 +9.3
Bench Boost 60.3 +14.4 60.9 +16.6
All Out Attack 48.8 +2.9 50.3 +6.0
Wildcard 49.8 +3.9 48.3 +4.1
All Teams 46.6 +0.7 44.8 +0.6

AVERAGE CONTRIBUTION BY PLAYER

Top 10K Overall
# Player Team GW Points Per Average Team # Player Team GW Points Per Average Team
1 De Bruyne MCI 16 8.4 1 Kane TOT 13 5.2
2 Alderweireld TOT 6 4.2 2 De Bruyne MCI 16 5.0
3 Ighalo WAT 6 4.1 3 Alderweireld TOT 6 2.1
4 Kane TOT 13 3.5 4 Ighalo WAT 6 1.9
5 Butland STO 9 2.6 5 Mahrez LEI 2 1.6
6 Lukaku EVE 2 2.5 6 Yaya Toure MCI 9 1.5
7 Mahrez LEI 2 2.5 7 Lukaku EVE 2 1.4
8 Ozil ARS 2 2.2 8 Vardy LEI 2 1.3
9 Vardy LEI 2 1.9 9 Clyne LIV 6 1.2
10 Dann CRY 6 1.8 10 Butland STO 9 1.2
Other Players 13.0 Other Players 22.4
TOTAL 46.6 TOTAL 44.8

GW 18 HALL OF FAME

Top 10K Random Sample
Maximum Points 98 points 112 points
Best Back Line 49 points 54 points
Best Midfield 57 points 61 points
Best Forwards 47 points 53 points
Maximum Bonus Points 16 points 18 points
Best Bench 42 points 45 points
Best Autosubs 34 points 47 points

GW 18 HALL OF SHAME

Top 10K Random Sample
Minimum Points 18 points 2 points
Worst Back Line 1 points -1 points
Worst Midfield 4 points 0 points
Worst Forwards 2 points 0 points
Cards Magnet -5 points -5 points
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6 comments on “GW 18 Final Results

  1. Looks like the top10k didn’t have a good week given Kane’s low ownership 🙂
    Any chance of a Google spreedsheet of post gw ownership?

  2. Post gw ownership is next week’s. Also thinking of chip timing. When are there most clean sheets? Have you done an article in the past on this. My thinking is that most teams bench defenders and so best time to use bench boost is when most clean sheets will happen. Double game or near end of season? This is coming from someone who had 28 on the bench this week. 3 cleansheets !

    • Next week’s ownership = post-GW ownership + transfers in – transfers out.

      I had 22 points on the bench myself this week (Hennessey, Moreno, Ighalo, Simpson). In hindsight, it was a good week to play bench boost 🙂

      I think both bench boost and triple captain should be played in double gameweeks in order to maximize the number of games per player and, hence, potential points. However, since we cannot play multpiple chips in one gameweek, it will require some serious planning to get the maximum out of the double gameweeks. And I’m not sure it will be easy to get the maximum out of bench boost during the DGWs because players who have a DGW tend to have a blank next GW and vice versa, so there is probably nothing wrong in playing it in a week where your bench has good fixtures like it was this week…

      • All about maximising odds. Think 1st dgw will be hardest to use a chip in. Think triple captain in the first and then hope that I have a good team for another dgw and the bench boost.

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